Yan Xuezhou, a game designer, accidentally transmigrates into a sci-fi mecha novel. His survival challenge begins immediately: His father dies, and his scheming uncle kicks him out to fend for himself. Limited by the novel’s mecha setting, the Star Network’s game design entry barrier is low, with mainstream games dominated by competitive genres. Other game types are either bizarre or of poor quality. Yan Xuezhou, desperate to make a living: *Let’s start with a simple mini-game to test the waters!* — Recently, a movement-based game centered around running and jumping hits the market. Players, tired of the same old competitive formats, are captivated. Simple, accessible, and fun for all ages, the game quickly goes viral. Insiders investigate and dismiss the designer as a newcomer with nothing special—until they watch in astonishment as he releases hit after hit: - Single-player casual *"Journey"*: A travel game showcasing the breathtaking landscapes of ancient Huaxia—grand, romantic, and unforgettable. - No-save *"Climb"*: Think it’s easy? One wrong move will send your blood pressure soaring. - Idol simulator *"Shining Star"*: Design stunning stages and costumes, molding the ultimate pop star. - *"Love in Another World"*: A unique otome game where a lazy girl evolves into a beloved icon. - *"Mountains and Seas"*: A farming simulator—forage for mushrooms, dive for seafood, and live off the land. - *"Midnight Whispers"*: Folk-horror infinite flow—mom will never worry about me sleeping too soundly again. *heh.* - *"House of Feasts"*: A gourmet game where you eat without gaining weight. - *"Monster Amusement Park"*: The Starverse has beasts? Great—dare to build a park full of them? - *"Exiled Planet"*: Turn a barren wasteland into a thriving world—the ultimate homegrown city-builder. - Ancient-style gacha *"24 Solar Terms"*: Personified seasons with ethereal art and scenes—prepare to drool over husbandos/waifus. One blockbuster after another, each more successful than the last. Competitors gnash their teeth: *"A newcomer? Who’re you kidding?"* Players clutching their wallets and livers: *"...Keep ’em coming! I can take it!"* Yan Xuezhou waves dismissively: *"This is just the beginning."* Emperor/empress sims, tower defense, disaster recovery, wilderness survival, ancient martial arts, xianxia cultivation, palace intrigue, card games—*all* are on the to-do list. Later, when the Star Alliance awards Yan Xuezhou as a trailblazing game designer, the presenter opens with: *"Our industry has truly flourished these past two years!"* The audience internally screams: *No kidding—Yan Xuezhou alone made it happen!*